![]() Without a doubt The Sims 3 was the most diverse game from the franchise when it comes to actual real-world representation. The Sims 3 World Adventures broke boundaries They were quite vague reflections of actual places in the real world. It added more distinct worlds resembling ‘Far East’, Tropical and Mountain Destinations. With additional expansion packs more worlds were added including The Sims 2 Bon Voyage. For 2004 this was a groundbreaking addition and really redefined the sandbox genre. Whilst we had three different worlds to pick from we also got the ability to add custom worlds based on a variety of provided world maps. In fact only the packs The Sims Vacation, Superstar and Makin’ Magic added three more distinct destinations. The base game neighborhood was continuously expanded by additional expansion packs. Due to the early 2000s technical possibilities The Sims didn’t offer many options when it came to world diversity. The very first installment of The Sims was the foundation building a franchise with a sandbox simulation goal that we nowadays love and enjoy so dearly. When The Sims 4 initially came out, the two worlds Willow Creek and Oasis Springs didn’t impress all players. It ends with impactful visual effects like trains passing by. It begins with small details, like trees that move in the wind. ![]() They are an essential aspect in how we play and enjoy the Sims game. ![]() ![]() The worlds our Sims play in are the canvas for the stories we tell, the builds that we create. ![]()
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